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Thread: Pokemon Sword and Shield - Galexit Edition

  1. #1441

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Nessa's fight was the most fun I've had in a while.
    Granted I did lose once because I was too stubborn and didn't want to do a type advantage team.
    But that gym fight is one I'll remember. Goddamn you water turtle.

  2. #1442
    They put em in Smash Bros! Conekiller's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Agreed about the EXP Share. My Starter has barely got any playtime cuz I'm trying to level new guys, but he just keeps growing in the background of the team. I put Rabboot in the daycare with a Nickit. Hopefully I can get a Scorebunny farm running.

    So how does one post a trade pokemon with a request for a specific one? Or at least trade person to person?

    EDIT: Wow. So you either trade with a random person or wondertrade or link up to a specific person. How much more ass backwards can you get? GTS was a great system, it just needed to not allow hacked pokemon.
    Last edited by Conekiller; November 17th, 2019 at 10:59 AM.
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  3. #1443

    Default Re: Pokemon Sword and Shield - Galexit Edition

    I mean if there's no GTS it means more effort to get certain Pokemon
    And u can always bypass that through
    Yes u know it ! Either get another version or wait and pay for Pokemon Home!!!!
    I think I just solved the Dexit guys

  4. #1444

    Default Re: Pokemon Sword and Shield - Galexit Edition

    I bought Sword because bizarrely it went on sale for $20 off.

  5. #1445

    Default Re: Pokemon Sword and Shield - Galexit Edition

    While I’m glad that there are no hm s replacing them with team yell doing stupid things on each road or burocracy... is not an improvement over rideable mons.
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  6. #1446
    Discovered Stowaway andre's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Quote Originally Posted by maxterdexter View Post
    While I’m glad that there are no hm s replacing them with team yell doing stupid things on each road or burocracy... is not an improvement over rideable mons.
    To be fair, this has been a thing in most of the games. It's only so noticeable because of the lack of riding pokemon or hms.

  7. #1447

    Default Re: Pokemon Sword and Shield - Galexit Edition

    In alola as well specially forgiveable because it was naturally separated islands. They just went with finicky boatmen, but with a storm or actual overload of tentacool would have worked more organically.
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  8. #1448
    They say I am The Spaceman's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Quote Originally Posted by andre View Post
    To be fair, this has been a thing in most of the games. It's only so noticeable because of the lack of riding pokemon or hms.
    And because outside of the wild area there's absolutely nothing to explore

  9. #1449
    Cyclops was right! GetsugaZoro's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Yeah, the game was super short and most areas feel like I'm playing Streets of Rage or some beat em up like that, specially the 7th gym.

    I mean I was pissed of about the Pokemon not being ingame, but I'm an addict that has been playing this since Gen 1 so I caved in, but the rest of the game is just depressing, the Wild Area and the QA improvements to competitive battling are really the only good thing about this game.

    Now I'm doing my favorite thing which is completing the Dex, this region is going to be a lot easier...

    Pokemon X/Y ingame name: Pedro
    3DS FC : 1547 5213 7769 - NNID : SunGodKizaru Switch: SW-7487-5553-2501

  10. #1450

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Hey so which pokemon know false swipe in the game? Or is there a TM of it somewhere?
    FC: 5043 2397 0050 In Game trainer name (WolfWood)

  11. #1451

    Default Re: Pokemon Sword and Shield - Galexit Edition

    My experiece with perma-EXP Share actually hasn't been that bad so far. The level gain does taper off a bit once Pokemon start requiring more EXP and it does incentivize you to mix up your party a bit as you progress. I just got the first badge and my party was about on-par with Milo's level-wise and I hadn't been skipping any trainers either. Maybe this goes out the window later on once more evolutions start showing up but so far this doesn't feel like Gen VI where the EXP Share completely broke the game in half. Removing it as an option still sucks though, but it's hardly the most inscrutable decision Game Freak's made this Gen.

    Anyway yeah, beat Milo. I'll definitely add my voice to the choir saying that despite all the other controversy, Game Freak really nailed the presentation of the Gym battles this time around. As silly as the mechanic is, I just had a lot of fun watching my giant living bag of garbage puking sludge all over Milo's giant living flower spore. Can Dynamax moves even miss? 'cause whenever I think of that my mind goes back to Vegeta blowing away the audience at the World Martial Arts Tournament, haha. Maybe I'm easy to please because I've never been a console gamer before the Switch, but I think the game looks fine, visually. Everything's nice a colorful and the models are expressive and crisp outside of the modular canned move animations, but you can definitely see where Game Freak's struggling with HD development once you start visiting towns and seeing how few buildings there are that you can actually enter compared to past Pokémon games. Tuffield is the first really big warning sign since the area looks nice, but literally the only places you can go are the stadium and the Pokémon Center despite there being a whole other second loop to the town that you can't even approach. Galar Mines #1 was okay-ish as far as modern 3D Pokémon earlygame dungeons go, but my understanding is that there are barely any dungeons in the game aside from that and the woods at the start. The Wild Area's kinda neat, mainly for the staggering amount of Pokémon variety it has, but it's really not worth crippling the rest of the region for it. Stumbling upon those random caves and islands and such and seeing what's within them has always been one of my favorite parts of Pokémon, and even Alola managed to have some of that despite the region's linearity. I'm having a fun time so far, but I'm definitely seeing some warning signs that the game's undercooked.

    Some other misc. thoughts:
    • I really don't like the standard wild Pokémon and trainer battle themes. Luckily all the other ones have been excellent. Hop's is straight out of Mario & Luigi (RIP) and the stadium crowd singing along to the Gym Leader battle theme at the climax is real hype.
    • I don't know if it's just me, but I seem to be encounter a lot of female Pokemon. Even my starter ended up female, which is rare from what I understand.
    • The first golden aura Pokemon I encountered was a Rolycoly…and naturally the first move it used was Explosion...
    • I'm pretty sure that Galarian Meowth isn't actually a Meowth but rather some gremlin monster that's wearing a Meowth fur suit.
    • Hop, we've battle three times now, stop going on about me mastering type advantages!
    • I have to commend the balls on that NPC trainer who keeps bringing a Magikarp to a kaiju fight.
    • Team Yell are no Team Skull that's for sure. It's funny to imagine their dialogue being spoken with a really thick Yorkshire/Glaswegian accent, though.
    • I wonder how much of this British slang is actually being correctly used?
    ~Stargazer~, ~Distance~ original stories.
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  12. #1452

    Default Re: Pokemon Sword and Shield - Galexit Edition

    My attempt to circumvent the Exp.Share ended up making the game much more fun than I suppose it actually is. That's because I came up with a new mechanic with the temporary name of "battalion system".

    Like I said before, I ended up deciding that I would only have my team together when I was going to battle Gyms or the league, but for everything else I would have just one member with me and the others boxed to avoid the passive Exp gaining. But in the end that wasn't working because as soon as my single pokémon was defeated (and that's not hard to happen), I would black out (and that's very demoralizing).

    So pretty much as soon as Route 1 I came up with the system: each member of my team would have its own group/team/battalion/squad/division whatever, made of pokémon that would follow it to battle. 90% of the time I only use my team members, but in case a truly bad match up appears, one of those helpers may switch in, so I end up having the chance to use many pokémon despite sticking to a fix team of 6 (or 5 so far. Still no sign of Snom).
    The trick with those "battalions" is that they are made solely of the pokémon "defeated" by the team member that is its captain. So, for example, I captured Sneasel now while using Impidimp, this means Sneasel joined Impidimp's battalion (and I can't catch a second one to join another. Each pokémon line is locked to the one it first joined). This is interesting because each battalion is like a different team with rotating secondary members, and somehow they end up having their own dynamics (while most members end up rotating the whole time, as things advance I am growing attached to some "battalion members" as well so some are sticking instead of rotating. Like Gloom, who is pretty much Beige Phillip's right-hand man right now).

    Quote Originally Posted by WolfWood37 View Post
    Hey so which pokemon know false swipe in the game? Or is there a TM of it somewhere?
    I caught a Nincada very early on a raid battle. No idea where it is usually available.

  13. #1453
    Cyclops was right! GetsugaZoro's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    The exp share isn't bad at all, I wasn't to overleveled at any point and I didn't rush and barelly changed my team (besides at the start).

    Pokemon X/Y ingame name: Pedro
    3DS FC : 1547 5213 7769 - NNID : SunGodKizaru Switch: SW-7487-5553-2501

  14. #1454

    Default Re: Pokemon Sword and Shield - Galexit Edition

    One thing I've been doing is only accessing the boxes when I'm at pokemon centres. I completely forgot I could access boxes anywhere until I was about halfway through the game, but I'm so used to not having that so I just kept with it.
    I love the way gym battles are presented in this game, and I love the Wild Area. As someone who enjoys catching all sorts of pokemon, I'll probably be spending most of my post game on the Wild rather than in the Battle Tower.

    Gonna try to find a ditto later so I can start breeding Sobbles for trade. I've got a female Eiscue too so she's busy making eggs in the daycare.
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  15. #1455

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Experience share combined with "use the box anywhere" mechanic definitely encourages have a laaaaaaaaarge rotating team where you use anything that appeals to you even a little, rather than a dedicated core group that you tightly have to balance and consider every move and replacement. That was alredy the case the last couple games, even more so now with the swap anywhere box.

    Pros and cons to both approaches. More casual and more variety for "try em all" is okay, but it's not as intimate or strategic either, in the same way that havign countless heal stations in a cave takes away the resource management, your rival warning you before they fight you, and being given enough money to buy 100 pokeballs and dozens of heals at the start (rather than money being a hard won resource) are all reeeeeally reducing any dificulty the game ever had. I think maybe if the games had always been balanced around teams of 18 or so, (or you were controlling 3/4 trainers all with their own teams ala Nino Kuni and could freely theme them like "this is my water trainer") that'd be more comfortable but its just weird.

    Graphics are fine. They're not as good as the competition by any means, but they're fine.

    Camping is okay, if not quite as up close and personal as Amie was.

    Anyone that claims the game is only 10 hours long was rushing through and powering by with an overlevelled starter to make a negative point. No one actually playing is going to go that fast.

    I'm glad I'm playing this with my wife, she's actually taken in by using things like Combee, so that's making it into our party even though I'd never have used it. Made sure we got a female though..

    Was excited by the open world mechanic until it very quickly became clear that just because you saw something interesting, doesn't mean you could catch it. They FINALLY fix it so you can actually find a variety of high leveled and evolved things early, but rather than make it a really hard challenge to deal with them and catch them, they just make it straight up impossible? What's even the point then? Let us catch them and then have them not obey because we don't have badges. ANd not in the "they'll do a random move and accidentally kill the enemy" way but just straight up refuse to join the party. But at least let us catch them, then send them to an advanced box so we can come back to it later. Though I guess under the current exp system that would power level your entire squad to level 40 if you managed to beat anything. Also the big open area isn't as big or full of options as it tries to pretend to be.

    I'm actually kind of really pissed off that Diggersby is in the game when hundreds of other things got cut.
    Last edited by Robby; November 18th, 2019 at 02:26 AM.
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  16. #1456
    Peace in Rest Early's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Finished the game, thoughts below.


    Length:
    Took me about 40 hours (plus 90 min for the postgame episode), however I am someone who naturally plays slowly (most pokémon games take me about 50 hours) and I spent a while doing max raid battles (trying desperately to find the TR for either sludgebomb or sludgewave) and breeding/trading for other people.
    On the whole it still felt too short.

    Story: (SPOILERS!!!)
    Spoiler:

    What the fuck was that even? We go the whole game getting small hints at something that is going on, then all the important plot gets shoved in our faces right at the end.
    How did we go from "Leon can't come, he's busy talking with the chairman" to "let's team up with Team Yell and storm the enemy base"?
    Why did Oleana instead of calming us down go all "MUHAHAHA, YOU WILL NEVER GET TO HIM, I HAVE THE ONLY KEY TO THE MONORAIL AND I JUST GAVE IT TO SOMEONE WHO IS NOW RUNNING AWAY, FEAR MY EVIL GENIUS!!!!".
    Leon specifically points out that since the crisis is still so far away there is more than enough time to prepare for it and brainstorm alternate solutions, but Rose just goes "YOU DON'T UNDERSTAND MY PRIORITIES!".
    Even the villains of the postgame were more understandable, and they were complete nutjobs!
    Worst plot and worst villains out of any pokémon game so far (congratulations Lysandre).


    Region:
    I quite like the charm of the UK, but this could have been so much more.
    As everyone else has pointed out, the region is pretty small and linear with few routes and very few dungeons. The cities look good visually, but are generally way too empty. Even the allure of the wild area, which at first looks massive when you get there, ends up losing its charm quickly.

    Sound:
    Pretty mixed, there are a few songs that I (at least partially) like, but most of them fell pretty flat. And while I am one of those people who thinks that voice acting is not necessary for a game, it felt really charring when you have character monologue or even sing for awhile, only to hear nothing. They could have even gone with unintelligible sounds like animal crossing (or the adults from Peanuts) and it would have been better.

    Gameplay:
    All the usual stuff is here and there are many QoL improvements I really like, such as being able to put pokemon in the nursery without needing to enter the building or access a pc. Having both TMs and TRs and the nursery move transfer and an easy-access move relearner opens up a lot of possibilities for move sets. The bike being able to go on water without stopping is nice.
    On the other hand the exp-share desperately needs to be turned off, and the gameplay being interrupted by the other characters so frequently is pretty annoying.

    Online Gameplay:
    This needs a complete rework. Running around the wild area while connected drops your frames through the basement, and the way trading and joining raid battles work is just so counter-intuitiv.
    Why not have a simple list of raid battles about to start (that refreshes every few seconds>) that also shows how many people are already in? Now you often have to wait a while before anything shows up and then when you try to join, most are already full or closed or cancelled.
    And why can't we simply type in the other persons Friend Code and then pick to establish a connection with them to trade? This whole Link Code nonsense often leads to screw ups, but with the removal of the GTS there is no better way to trade.
    Really bad design here.

    Replayability:
    This is the most important point for me. I love replaying games to try out new teams, but I also don't want to lose my previous team (mostly for sentimental reasons).
    In the past few generations I always got both games and picked one copy (White, X, Moon...) to be my completion game, while its counterpart was for new runs. Trading between the games was pretty simple, since I already had two DS/3DS-Systems anyway. Now I have a problem though, because I don't really want to buy or need a second switch otherwise and the ability to transfer pokčmon on one system will likely be locked behind HOME, which won't come out anytime soon.

    Overall: Meh.
    The basic gameplay we know and love is all still there, but it's bogged down by so many stupid design decisions, a very minimalist world and annoying characters.
    Even if you ignore the dex-cut, this game is severely lacking in content and polish.

    My Team:
    Funkey (Rillaboom)
    Clockimedes (Noctowl)
    Montih (Hitmonlee)
    Flockjaw (Glalie)
    Rahma (Alcremie)
    Roxero (Toxtricity)
    Last edited by Early; November 18th, 2019 at 07:04 AM.
    Currently playing Pokémon Shield&Sword, Switch Friend Code: SW-6524-3266-0517

  17. #1457

    Default Re: Pokemon Sword and Shield - Galexit Edition

    The false swipe tm is at the second Pokémon center on the first city. The one with the fire gym.
    3DS FC: 0516-7666-3837
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  18. #1458

    Default Re: Pokemon Sword and Shield - Galexit Edition

    So, the move tutor guy is now everywhere and things are a bit different than they used to be... how do it work now if I evolve Lombre to Ludiccollo?

    Traditionally elemental stone evos give the stat boost but block you from learning any other moves (unless its a branching evo) but now with a move re-learner always in place how does that even work now?
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    Please do not post threads when scan sites release their version, and just discuss those releases in the spoiler thread.

  19. #1459

    Default Re: Pokemon Sword and Shield - Galexit Edition

    I had just looked at that because I was thinking "when best to evolve Gloom?". The stone evolutions have all the past-stage moves in their movesets, so I suppose now there is no drawback in using stones, you get the stat boost and not only you can get the moves anyway but you can also get all of them immediately (even those it would normally take 30 more levels to learn).
    I suppose this also goes as having a game designed around you don't having to train your pokémon.

    Quote Originally Posted by zeltrax225 View Post
    Nessa's fight was the most fun I've had in a while.
    Granted I did lose once because I was too stubborn and didn't want to do a type advantage team.
    But that gym fight is one I'll remember. Goddamn you water turtle.
    My experience with Kabu, pretty much. With Milo and Nessa I refused type advantage and also using Dynamax myself, but with Kabu one was out of option (I don't have any team member with a good move against Fire and almost all of them are weak against Fire themselves) and for the other I had to swallow my pride. Still lost the first time (!) and the second one is going into my list of best fights I had in a pokémon game (Orbeetle making short job of his giant pokémon was beautiful to see).
    Last edited by .access timeco.; November 18th, 2019 at 05:14 AM.

  20. #1460

    Default Re: Pokemon Sword and Shield - Galexit Edition

    There's a mouse cursor in the ending credits.

    It goes by really fast but you can see it fly over Rillaboom's butt at 0:59.

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