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Thread: Pokemon Sword and Shield - Galexit Edition

  1. #1001
    Discovered Stowaway andre's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Quote Originally Posted by The Laughing Man View Post
    I'm hoping, because this is what smart game designers do, that if there is, in fact, no way to toggle off the exp. share (like you can auto save), then they are balancing the game and stuff around the exp. share ALWAYS being active.

    Intelligent game designers would up the difficulty of their game, since, leveling is seemingly sounding like it might be a tad easier in this game due to forced exp. share (unless they come out and say it's a toggle as well).
    But you can balance the experience share around the game always being active and still give gamers the option to turn it off to add more difficulty. If it can't be toggled off, those who want to play similarly to how they did without the Exp. Share in the past have to carry just 1 or 2 pokemon in their party at a time. I don't at all mind making the EXP share automatic as long as we still have options.

  2. #1002

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Many users are saying it can be turned off in the menu. Auto-save is also optional.
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  3. #1003
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Quote Originally Posted by Nekketsu View Post
    Many users are saying it can be turned off in the menu. Auto-save is also optional.
    I hope that is the case. I don't really like the exp. share, or leveling that way in Pokemon. I take my time playing through the initial game and don't mind grinding out my pokefriends, battle by battle. It feels more real to me when they only get experience when they battle.

  4. #1004

    Default Re: Pokemon Sword and Shield - Galexit Edition

    I don't care much for exp. share always being on as long as they don't do the same thing as in LGPE, where the experience gain from battles was so trivial compared to the gain from catching pokemon that it turned fighting into a tedious waste of time.

    So far all I've heard today from game informer and online sounds awesome, eager to find out more about gyms in particular.

  5. #1005

    Default Re: Pokemon Sword and Shield - Galexit Edition

    They had exp figured oout in black and white. Low level monsters get tons of experience from fighting something high level, but equal level things get almost nothing. So one or two audionos would catch up your newest party member but wouldn't over-level the rest of your team.

    Go back to that system and I'm fine with it, though that does get tedious in the end-end game when NOTHING is your level.
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  6. #1006

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Quote Originally Posted by GetsugaZoro View Post
    They mention they cut Pokemon to implement new gameplay ideas, yeah right, like the ideas they introduce every region, but then cut them, they just decided to also cut Pokemon this time. Say goodbye to camping, sponsors, Gigantamax and Dinamax next region.

    Who knows that can stick around for a few more games like Mega Evolution.

    Quote Originally Posted by The Laughing Man View Post

    Intelligent game designers would up the difficulty of their game, since, leveling is seemingly sounding like it might be a tad easier in this game due to forced exp. share (unless they come out and say it's a toggle as well).
    I mean leveling in the games was never hard to begin with just painfully tedious with or without the exp. share.
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  7. #1007

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Grinding is not a challenge. Harder or easier is just convenience.
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  8. #1008

    Default Re: Pokemon Sword and Shield - Galexit Edition

    As someone who's very easily tired of repetitive tasks, I never found grinding in Pokémon to be tedious. I miss the time when we called it "training", though... grinding already carries a negative connotation while training makes the whole purpose of the thing - including its repetitive and slow nature - immediately obvious. There seems to be an optimal amount of "grinding" from my perspective, less than that and you don't really commit to the process of getting stronger, more than that and it harms the game fun factor... Pokémon, I think, manages to stay around that optimal point.
    When everything comes too easily and with barely any effort, there is hardly any engagement from the player side, so the whole experience is negatively affected.

    In Pokémon games in particular, where your "units" don't exist outside the battles, are not actual characters for you to grow attached to as the story progresses, don't take part in the plot or in cutscenes, training team members individually always played a considerable part in getting me attached to them.
    Last edited by .access timeco.; October 2nd, 2019 at 07:38 AM.

  9. #1009

    Default Re: Pokemon Sword and Shield - Galexit Edition

    for attachment, in recent gens there's Pokemon Amie, Pokemon Refresh, and Sword and Shield will have camping, + HGSS had following Pokemon and Hoenn and Sinnoh had contests. (although maybe you meant something more/bigger than that)

    I actually needed the EXP Share at the end of X. I had it turned off for most of the game, but I started to become very underleveled around the seventh gym and only barely beat Wulfric. I turned EXP Share on at Victory Road and was able to get enough levels to do decently at the league.

    I think one of the reasons was probably because I had a full team of 6 early on by the third gym, so EXP was a 6-way competition for most of the game, instead of adding team members gradually and getting them up to speed with everyone else one at a time, which is how it usually goes for me. My favorite Pokemon in the Kalos dex just happened to all be available early on. It's also a necessity for me for everyone to be at the same level and going by the order I caught them in, so I won't change up my party order depending on the opponent.
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  10. #1010

    Default Re: Pokemon Sword and Shield - Galexit Edition

    I disagree on Pokémon handling that line well. Call it training or grinding, it is still a significant amount of time a player has to spend running around in circles for various reasons: hatching eggs, finding Pokémon to fight, finding Pokémon to catch, finding Pokémon for ev training, etc.

    For a counter case, I present Fire Emblem: in most games in the series, you go battle to battle and what defines how well a unit grows is player choice on how to use them, raise them and what items to invest. And the end result is still the same amount of investment from players towards those characters (see: FEH). And yes, some games like 3H DO have opportunities for grinding, but they are not necessary to the casual experience at the least.

    Compare to something like Pokémon Gold/Silver where you have to kill a billion rapidashes in the grass by the mountain where red is, because for some reason no wild Pokémon reached levels higher than.. the 40s I think?
    Sure, when the grind ends you are happy because your work paid off and you beat red. But it’s still work and the more you replay these old Pokémon games the more you notice how slow training just ONE Pokémon is, unless you just cheese it and use the starter for everything until you catch the broken legendary.
    Even in Gen 5, my favorite, it’s pretty bullshit that you have to essentially pause your task to save the world to run around looking for audinos.

    Lastly, my personal experience is that attachment to a Pokémon doesn’t stem from grinding battles with them, but from watching them completely tank or wrecking an enemy Pokémon. Love for cottonee emerged from that thing walling Clay’s excadrill, and likewise something like Minccino rose in my ranks from the moment it kept destroying everything slaps.
    In fact, some of the Pokémon I like most from recent games I didn’t even have to grind. If anything, those were the mons I had to consciously hide in the back of my party for most of the game so that the rest of the party could get experience and not fall behind.

  11. #1011
    Universing Misunderstandal
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    I always enjoyed the option to use the Vs. Seeker to rematch trainers you beat previously with expanded teams and higher level Pokemon.
    Depending on their team, you'd get a lot of desired EVs and EXP compared to fighting random encounters, but it did involve a lot of biking around to reset them.
    The only things I'd change about that system are to expand the amount of trainers you could rematch, remove the chance of failure, and to give them a different means of advancing their team (rather than being tied to some event you'd need a guidebook to figure out).
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  12. #1012

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Quote Originally Posted by .access timeco. View Post
    As someone who's very easily tired of repetitive tasks, I never found grinding in Pokémon to be tedious. I miss the time when we called it "training", though... grinding already carries a negative connotation while training makes the whole purpose of the thing - including its repetitive and slow nature - immediately obvious.
    The difference is a dozen games and tens of thousands of battles later.

    If the grunt work wild fights had anything interesting to them it'd be one thing, but its always "just put the thing with the strong move up front and one shot things for a while."

    In Pokémon games in particular, where your "units" don't exist outside the battles, are not actual characters for you to grow attached to as the story progresses, don't take part in the plot or in cutscenes, training team members individually always played a considerable part in getting me attached to them.
    My general experience was the earlier games when I DID have to train the up front guy, or just the one with the exp share and make that choice, I tended to get more attached to my team, and only raised 6-8 monsters, generally having fully settled into a team well before the end and that made them memorable. The games where I have a full team exp share I end up havign to switch out everything so it doesn't get overlevelled in the course of just naturally exploring, and end up with 12-18 levelled mons, some of which I never really use and just get to look at their designs, and its just not the same. Its good for experiencing more variety, its not great for getting attached.

    And of course the entire training curve gets thrown off by Nuzlockes where if you get careless for a bit and two or three members get killed you're stuck with heavy, heavy grinding and some intentional over-levelling to try and fix it.
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  13. #1013

    Default Re: Pokemon Sword and Shield - Galexit Edition


    Timestamp: 25:46

    So, apparently Gameinformer got the information wrong or whatever and there aren't 18 gyms for you to fight, Galar have 18 gyms in terms of "lore" but the ones available in the game will be in a quantity similar to previous games (so 8).
    Last edited by .access timeco.; October 3rd, 2019 at 11:20 AM.

  14. #1014

    Default Re: Pokemon Sword and Shield - Galexit Edition

    That's pretty much what I was expecting, I was wondering whether we'd actually get to battle all the gyms or just the ones that are considered major league in the respective game.

    With 8 gyms, that'd leave 10 unfought though, which is uneven. Maybe similar = / = exact and there'll be 9, or maybe the top 8 are considered major league to have it like the other 8-gym regions?
    Last edited by Medical Orbit; October 3rd, 2019 at 02:06 PM. Reason: math was slightly off, said 9 unfought when actually 10
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  15. #1015

    Default Re: Pokemon Sword and Shield - Galexit Edition

    I assume we'll fight 8 gyms as usual and SwSh together will have like 10 total (6 common to both versions, 4 exclusive). Then on the sequels they will add the 8 missing ones while removing some of the previous ones similar to B2W2.

  16. #1016

    Default Re: Pokemon Sword and Shield - Galexit Edition

    Hmm, was getting interested, thinking that as the last time we didn't get gyms, maybe this one we would not get an elite 4, but a proper tournament and a champion match in the end.
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  17. #1017
    Discovered Stowaway andre's Avatar
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    Default Re: Pokemon Sword and Shield - Galexit Edition

    Quote Originally Posted by F13rC Pulse View Post
    I always enjoyed the option to use the Vs. Seeker to rematch trainers you beat previously with expanded teams and higher level Pokemon.
    Depending on their team, you'd get a lot of desired EVs and EXP compared to fighting random encounters, but it did involve a lot of biking around to reset them.
    The only things I'd change about that system are to expand the amount of trainers you could rematch, remove the chance of failure, and to give them a different means of advancing their team (rather than being tied to some event you'd need a guidebook to figure out).
    Yeah, the Vs. Seeker was great, but they just need to make every trainer rematchable, including something like the gym leader system in HGSS. Also agree that they should bring back the Audino's. That was a great system for experience. (they also sometimes would whoop my ass)

  18. #1018
    of the Hundred Beasts The Laughing Man's Avatar
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    Default Re: Pokemon Sword and Shield

    During this 24-hour, Pokemon SwSh livestream that has been going on they have revealed:

    Galarian Ponyta (which means we are also getting a Galarian Rapidash):



    And officially revealed Impidimp, who was shown during the E3 2019 demo:



    They also confirmed Morelull and Shiinotic, Phantump (and evolution), Swirlix and Slurpuff, Cottonee and Whimsicott, Pikachu and Raichu (duh!), have all made it into the game.


  19. #1019

    Default Re: Pokemon Sword and Shield - Galexit Edition

    This 24 Hour Stream with mostly nothing in it looks like something Todd Howard would do.

  20. #1020
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    Default Re: Pokemon Sword and Shield - Galexit Edition



    I don't care what anyone says, this was totally worth a 24 hour stream! So adorable!


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