Thank you very much, Hooschy, ol' buddy, ol' pal! I'm eternally grateful.
So, as I understand it, the Barbarian's reckless attack doesn't require any sort of action/bonus action on his part, so I don't think that this feature is any better, really.
That said, I do really like the idea of tying it to the Fighter's Action Surge... Let me think on it a bit and I'll see what I can come up with.
Yeah, the more I think about it, the less I like the insanity curse, too. I want the armor to negate crits, but for it to have some sort of drawback, like redirecting that crit damage somehow. That was the intent, anyway. The movement shouldn't really open them up to opportunity attacks, per say, unless they are coming from creatures that he can't see, since he is supposed to charge at and attack the nearest creature he can see. But you're right that it's quite wordy... I'll see if there's a simpler way for me to implement it.The curse seems very harsh, especially because I don’t feel like being able to cast Crusader’s Mantle once per day is all that powerful. I might be wrong. The first part of the curse depends on how you plan on ruling sleeping in heavy armor. It’s usually not that comfortable. Xanathar’s Guide to Everything offers this optional rule: “Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level."
The other part of the curse just seems way too wordy to me, especially because there will probably me a creature right next to the Paladin that has hit them with a ‘crit’. I would try to make it one streamlined effect. Maybe the first effect from the Confusion spell? On their next turn, roll a d8 and they run in a random direction? I think I would even let them attack first though (or during the move). Otherwise, that’s just a very feel bad moment doing nothing on that turn. I know that’s the point, but I’d try to punish the player another way. This movement opens them up for opportunity attacks which sort of negates the crit-negation of the armor.
I was also thinking that there'd be no real downsides to sleeping in the armor, since he'd be so used to it after wearing it for years. I'll probably add that to the description somehow.
Yeah, I tried to give him two chances to overcome the curse each long rest. His con score will likely be quite high, and I think Barbarians have con save proficiency. Glad you like these! I had fun writing all of them, lol.I love these. Cool effect and cool visual. Once again, the curse effect
seem harsh to me, but I suppose there is a good chance a Barbarian will pass one of those two checks.
You've convinced me to remove the drawback to using the third eye. Now he only has the long rest detrimental effect... but I'm not getting rid of that one! The player suggested it himself, and I relish having the opportunity to force the party's hand when he has to sleepwalk.Kind of an odd combination of abilities. I’m not sure where the higher constitution comes from, but alright. The main ability (I would say), is somewhat situational. It’s great when there’s magical darkness, of course. But seeing through natural darkness doesn’t really help all that much when a lot of enemies will have darkvision. Unless this Rogue is a ranged attacker, then he can go more than 60 feet away. In that case, I do like the ability.
I don’t love the Con save afterwards though. Even one level of exhaustion is so crippling to a Rogue who relies a lot on their skill checks (including Stealth for hiding). And then when trying to get the Third Eye ability back, he may get unlucky and get a second level? That’s a lot.
I would have him spend a certain amount of time blinded in order to get the ability back. Or maybe immediately after he’s used it, he is blind for a while and can use it again afterwards (or the next day). Anything that’s not exhaustion please. I have bad memories of my own Arcane Trickster whose cursed weapon also made her pseudo-sleepwalk and wake up exhausted :P
Yeah... I really want to keep the sentience, but I agree that there are probably too many spell options right now. I'll probably get rid of some before the game starts.This one is just a whole lot of text and abilities. So much more than what the other items have. I would start smaller and add those abilities over time when the weapon levels up. Including the sentience, I think.
Very useful, indeed! I always appreciate your input, Huschel. :)Lots of thoughts. Not sure how useful they are though. ;)