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Thread: One Piece Kaizoku Musou 3

  1. #201

  2. #202

    Default Re: One Piece Kaizoku Musou 3

    Is this ps4 only? Also all straw-hats + jinbei confirmed although no doubt cause they were in the others

  3. #203

    Default Re: One Piece Kaizoku Musou 3

    Quote Originally Posted by black-leg jex View Post
    Is this ps4 only? Also all straw-hats + jinbei confirmed although no doubt cause they were in the others
    The box says PS4, PS3 and Vita

  4. #204

    Default Re: One Piece Kaizoku Musou 3

    Finally, some news!

    Thanks a bunch, redon and Jojolion! :D
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  5. #205

    Default Re: One Piece Kaizoku Musou 3

    Now we also know fishman Island is confirmed with a stage, and hopefully Hody is confirmed playable next week.

  6. #206
    MALKIOR THE DESTROYER KaizokuJinbei's Avatar
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    Default Re: One Piece Kaizoku Musou 3

    yay finally some news. Woud be nice to see Hody playable
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  7. #207

    Default Re: One Piece Kaizoku Musou 3

    Hody's finisher is going all out for 90 seconds, then turning into an old fish and getting killed by fodder.

    What was that mode you could switch into called in KM2? You know, the one you had to press circle for. As long as that awakening-like state is in, plus a number of new characters, I'm all in.

  8. #208

    Default Re: One Piece Kaizoku Musou 3

    With the promise of being able to 'knock out a bunch of enemies with 2 characters', I hope that means there's in-battle character switching available. That's one of the best parts about Samurai Warriors 4.

    I'm so excited for this! I neeeeed a trailer at Jump Festa.

  9. #209

    Default Re: One Piece Kaizoku Musou 3

    It feels like forever since we had a new scan. I wonder when in 2015 they're planning to release the game?

  10. #210

    Default Re: One Piece Kaizoku Musou 3

    I wish there was a system that would let you bring along at least two crew members to fight alongside you. They wouldn't be there all the time though, like you had to fill up a gauge to bring them in to assist.

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  11. #211
    Discovered Stowaway OneKey's Avatar
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    Default Re: One Piece Kaizoku Musou 3

    Quote Originally Posted by Enzeru View Post
    Hody's finisher is going all out for 90 seconds, then turning into an old fish and getting killed by fodder.

    What was that mode you could switch into called in KM2? You know, the one you had to press circle for. As long as that awakening-like state is in, plus a number of new characters, I'm all in.
    This. That mode was definitely one of the better features in KM2. I hope there's something similar in this one too, which seems to be the case.

    I was actually thinking about the game today and then I saw this scan. Nice timing.

  12. #212

    Default Re: One Piece Kaizoku Musou 3

    Hopefully if they keep the summon mode, they actually have the secondary characters be *useful*. It was great when you swapped with a fully playable character like Aokiji... where you'd get to do a fulyl unlocked string of moves followed by their powerful finisher special... but when you switched with say, Bon Kurei, they would do one innefectual move then rush off.

    If you can't be arsed to make those secondaries full blown playable with a full moveset, then at least allow limited access to the 4 or so you've already given them, that would suffice for the 10 seconds you get to use them.

    Its what they've done for crap mechs in Gundam Musou for years.

    Really the best would be like in Orochi 3, where you just gt a full blown three character swap. Kept things fresh and interesting. You could have a powerhouse main favorite, but play around with others more readily, it was great.
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  13. #213

    Default Re: One Piece Kaizoku Musou 3

    After playing Hyrule Warriors it made going back to PW 1 impossible for me. It felt so sloppy compared to that. Hopefully we get tighter controls on this one because that game really opened me up to trying Musou's again.

  14. #214

    Default Re: One Piece Kaizoku Musou 3

    Did they change the design, the scan shows luffy and zoro are missing the lines they had in the past 2 games, I believe it was cell shaded or something like that. Anyways the chracters look better now.

  15. #215
    ホールワッカ Hallwacker's Avatar
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    Default Re: One Piece Kaizoku Musou 3

    Quote Originally Posted by MasterKingJC View Post
    It feels like forever since we had a new scan. I wonder when in 2015 they're planning to release the game?
    Weren't both the previous games released in March?

  16. #216

    Default Re: One Piece Kaizoku Musou 3

    Whoa, is the graphics cel-shaded now?


  17. #217
    Desire's Bland Moon puffing.cinema's Avatar
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    Default Re: One Piece Kaizoku Musou 3

    There ain't much to improve in terms o movepool, so I can just hope that they go crazy with the rooster. I mean, really, we need a badass Baby 5 and a powerhouse Monet, yes we do.

  18. #218

    Default Re: One Piece Kaizoku Musou 3

    As usual this website never credits for plagiarized translations
    http://www.saiyanisland.com/2014/12/...team-specials/

  19. #219

    Default Re: One Piece Kaizoku Musou 3

    I haven't posted on AP in a long time but I knew Redon would have news and a big thanks to Jojolion this awesome. Looking forward to seeing some other charcters actions instead of rehashed versions of there old style.

  20. #220

    Default Re: One Piece Kaizoku Musou 3


    New scan !

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