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Thread: Dragon Quest thread : DQXI on PS4, 3DS & Switch

  1. #1341

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by RoboBlue View Post


    7 is great but you really need to take it slow and enjoy the NPC dialogue. Each island has its own unique culture, religion and dialect and they're all fleshed out surprisingly well.
    Too bad like 20% of the NPC's are unlikable to the point they make Maribelle "almost" "almost" come off likable..
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
    3DS Friend Code 0044-2806-5284




  2. #1342

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Finally playing Dragon Quest I, my first ever Dragon Quest game. I'm playing the port was recently released on the Switch. I'm about an hour in and, so far, not bad. It's pretty standard RPG fare, but that's about what I expected. Unfortunately, the port is kinda weak, mainly in that the character sprites are really distracting and clearly do not match the backgrounds. Also, don't know if this is unique to the port or not, but the "thud" sound whenever you walk into a wall is pretty annoying.

  3. #1343

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Alright, first three Dragon Quest games played and beaten. Here are my thoughts (bear in my mind, these are the iOS versions that were released on the Switch):

    Spoiler:
    Dragon Quest 1: Pretty basic as far as RPGs go. A relatively small world map, only one playable character, the bare minimum of narrative guidance, and only 1 or 2 bosses in the whole game. But hey, we all have to start somewhere. And for what this is, this is actually pretty good. One of my favorite things about this game is, once you've beaten the Dragon Lord, all the overworld enemies disappear and you're free to explore the entire world and check in on all the towns and villages (see, Earthbound? You didn't invent that!) There's just something so cathartic about traversing the overworld without fear of enemy encounters and I'm so glad they continued this in the other games.

    Dragon Quest 2: From what I understand, this is apparently the black sheep of DQ (typical, the second installment of a series), but...I dunno. I thought this was a fine natural evolution of the game. With this game, DQ reaches the milestones of having multiple playable characters, multiple monsters in combat, a boat for exploration, and they did away with that silly Magic Key system. Not to mention, we have a much bigger overworld with the continent from the last game only taking up maybe a tenth of this overworld (granted, it's been scaled down, but whatever). Speaking of which, I do enjoy the callbacks to the first DQ, like with the Dragon Lord's descendant still living at the bottom of this castle and actually helping you this time around. That said, the game could've provided a bit more guidance once the world opened up with the boat, since it's pretty much a crapshoot whether you're going to land in a place with monsters you can handle or that will utterly destroy you. Otherwise, good game. I was happy to play it.

    Dragon Quest 3: The most acclaimed of the first three and the most fleshed out and fully realized one to be sure. And HOLY BALLS IS IT HARD! Like, for real, basically every stage of this game is an endless challenge of overpowered monsters. I think it was only towards the end when I was doing all the side quests and collectible stuff that I could traverse the world without fear of dying from some bullshit. Well, regardless, this is still a good game. In fact, one of the coolest things about it that I don't think I've seen in any other RPG is the option of creating your own playable characters. And you can create as many as you want! It's a customizers dream come true! But, that said, it does kind of shoot itself in the foot with the additional feature of being able to change your players' class to a new one, while also remembering the spells and skills they learned from the previous class. So, in effect, it basically makes creating new characters pretty much pointless, since you can always just customize our already established characters. They do put in the condition that a character can only change class after reaching level 20, but, at some point, getting a character back to level 20 is pretty simple. Oh, and I never once bothered with the personality changing stuff since I had no idea what they would even do. Anywho, the story follows pretty much the same beats as the previous game. Linear travel for the first half, but then once you get the bot the entire world opens up and you have to track down a bunch of collectibles. Not bad, but I guess I wish they hadn't made the repetitive plotting so darn obvious. The overworld, of course, is vast, but, geographically, it's just a slight variation on Earth (I'm starting to notice some cut corners here). One thing I really liked about the port, however, was their portrayal of flight once you get the bird. Showing flight and the world at an angle is just a really pleasing and dynamic visual effect. In the end, the game throws you for a curve by revealing the "real" final boss and returning you to Alefgard, though I already had this spoiled for me. Oh, and the port has a bonus dungeon and an extra super boss, which I...haven't beaten yet. Sorry, but I'm just not ready to commit to that much grinding, especially when I've got other games to play. Maybe I'll do it at a later date. Anyway, I know I've made a number of complaints, but this is still a good game that I a lot of fun playing. And it's easily the most expansive of the first three games, so much so that it's hard for me to believe they were all released on the same system. It's just...for all the goods about it, it can also be a frustrating play. If they had fine-tuned a few things, this could have been a truly great game. But as it is, it's still very good and technically the best of the first three.

    So with three DQ games under my belt, I'm pleased to say I'm really enjoying series. It's rough around the edges, sure, but most RPGs were back in the day. Perhaps the biggest thing that sticks out to me though is it's brutal and punishing difficulty, forcing you to give up half your money every time your party wipes out, and half the time it's due to some bullcrap that no reasonable player could possibly have counteracted. If it wasn't for the quick save feature on the ports, this would have been quite a chore to get through. So...okay, yeah, not exactly praise, but the series does have a certain charm to it, due in no small part to Toriyama's character designs. Next up for me, I'm jumping all way the way up to DQXI so I'll just how much the series has evolved over years.

    Also, on a general note, I'd like to comment on how interesting it is that Final Fantasy and Dragon Quest (and possibly other RPGs) used to put out, like, one game a year, sometimes having 3 or 4 installments on a single console. And nowadays it takes them, like, 10 years to make one and it's a big event when it's released and we're lucky if we get even a single one on a console (and in FF's case, they always suck).

  4. #1344

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by Nobodyman View Post
    , I'd like to comment on how interesting it is that Final Fantasy and Dragon Quest (and possibly other RPGs) used to put out, like, one game a year, sometimes having 3 or 4 installments on a single console. And nowadays it takes them, like, 10 years to make one and it's a big event when it's released and we're lucky if we get even a single one on a console (and in FF's case, they always suck).
    DQ puts out a mainline every five years, but that's thrown off by 10 being an MMO that never went outside of Japan, and 9 being a 3DS game.

    Its had a ton of spinoffs tho. Monsters, Slime games, the musou games...

    Final Fantasy similarly had its pacing thrown off by the MMOs, and also has tons of spin offs.

    But yeah, they used to be annual or semi-annual releases whn the hardware was simpler.
    To support Viz hosting all Jump manga for FREE and day of release, Arlong Park will now support the official release.
    https://www.viz.com/shonenjump

    Official chapter discussions now start Sundays at Noon, EST.
    Please do not post threads when scan sites release their version, and just discuss those releases in the spoiler thread.

  5. #1345

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by Nobodyman View Post
    Alright, first three Dragon Quest games played and beaten. Here are my thoughts (bear in my mind, these are the iOS versions that were released on the Switch):

    Spoiler:
    Dragon Quest 1: Pretty basic as far as RPGs go. A relatively small world map, only one playable character, the bare minimum of narrative guidance, and only 1 or 2 bosses in the whole game. But hey, we all have to start somewhere. And for what this is, this is actually pretty good. One of my favorite things about this game is, once you've beaten the Dragon Lord, all the overworld enemies disappear and you're free to explore the entire world and check in on all the towns and villages (see, Earthbound? You didn't invent that!) There's just something so cathartic about traversing the overworld without fear of enemy encounters and I'm so glad they continued this in the other games.

    Dragon Quest 2: From what I understand, this is apparently the black sheep of DQ (typical, the second installment of a series), but...I dunno. I thought this was a fine natural evolution of the game. With this game, DQ reaches the milestones of having multiple playable characters, multiple monsters in combat, a boat for exploration, and they did away with that silly Magic Key system. Not to mention, we have a much bigger overworld with the continent from the last game only taking up maybe a tenth of this overworld (granted, it's been scaled down, but whatever). Speaking of which, I do enjoy the callbacks to the first DQ, like with the Dragon Lord's descendant still living at the bottom of this castle and actually helping you this time around. That said, the game could've provided a bit more guidance once the world opened up with the boat, since it's pretty much a crapshoot whether you're going to land in a place with monsters you can handle or that will utterly destroy you. Otherwise, good game. I was happy to play it.

    Dragon Quest 3: The most acclaimed of the first three and the most fleshed out and fully realized one to be sure. And HOLY BALLS IS IT HARD! Like, for real, basically every stage of this game is an endless challenge of overpowered monsters. I think it was only towards the end when I was doing all the side quests and collectible stuff that I could traverse the world without fear of dying from some bullshit. Well, regardless, this is still a good game. In fact, one of the coolest things about it that I don't think I've seen in any other RPG is the option of creating your own playable characters. And you can create as many as you want! It's a customizers dream come true! But, that said, it does kind of shoot itself in the foot with the additional feature of being able to change your players' class to a new one, while also remembering the spells and skills they learned from the previous class. So, in effect, it basically makes creating new characters pretty much pointless, since you can always just customize our already established characters. They do put in the condition that a character can only change class after reaching level 20, but, at some point, getting a character back to level 20 is pretty simple. Oh, and I never once bothered with the personality changing stuff since I had no idea what they would even do. Anywho, the story follows pretty much the same beats as the previous game. Linear travel for the first half, but then once you get the bot the entire world opens up and you have to track down a bunch of collectibles. Not bad, but I guess I wish they hadn't made the repetitive plotting so darn obvious. The overworld, of course, is vast, but, geographically, it's just a slight variation on Earth (I'm starting to notice some cut corners here). One thing I really liked about the port, however, was their portrayal of flight once you get the bird. Showing flight and the world at an angle is just a really pleasing and dynamic visual effect. In the end, the game throws you for a curve by revealing the "real" final boss and returning you to Alefgard, though I already had this spoiled for me. Oh, and the port has a bonus dungeon and an extra super boss, which I...haven't beaten yet. Sorry, but I'm just not ready to commit to that much grinding, especially when I've got other games to play. Maybe I'll do it at a later date. Anyway, I know I've made a number of complaints, but this is still a good game that I a lot of fun playing. And it's easily the most expansive of the first three games, so much so that it's hard for me to believe they were all released on the same system. It's just...for all the goods about it, it can also be a frustrating play. If they had fine-tuned a few things, this could have been a truly great game. But as it is, it's still very good and technically the best of the first three.

    So with three DQ games under my belt, I'm pleased to say I'm really enjoying series. It's rough around the edges, sure, but most RPGs were back in the day. Perhaps the biggest thing that sticks out to me though is it's brutal and punishing difficulty, forcing you to give up half your money every time your party wipes out, and half the time it's due to some bullcrap that no reasonable player could possibly have counteracted. If it wasn't for the quick save feature on the ports, this would have been quite a chore to get through. So...okay, yeah, not exactly praise, but the series does have a certain charm to it, due in no small part to Toriyama's character designs. Next up for me, I'm jumping all way the way up to DQXI so I'll just how much the series has evolved over years.

    Also, on a general note, I'd like to comment on how interesting it is that Final Fantasy and Dragon Quest (and possibly other RPGs) used to put out, like, one game a year, sometimes having 3 or 4 installments on a single console. And nowadays it takes them, like, 10 years to make one and it's a big event when it's released and we're lucky if we get even a single one on a console (and in FF's case, they always suck).
    You'll be happy to hear that every future Dragon Quest game is a massive step up from the original trilogy.

    For me it's really shocking that Dragon Quest 4 is on the same system as the first three.

  6. #1346

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by RoboBlue View Post
    You'll be happy to hear that every future Dragon Quest game is a massive step up from the original trilogy.
    Graphically yes, presentation wise yes, writing wise.......don't know about that where VII is concerned, even VIII was shaky at points.
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
    3DS Friend Code 0044-2806-5284




  7. #1347

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by Green_vs_Red View Post
    Graphically yes, presentation wise yes, writing wise.......don't know about that where VII is concerned, even VIII was shaky at points.
    7 and 8 were both fine aside from being... too damn long. I only played the "streamlined" version of 7 and it was still ridiculous how many times it made you run back and forth through the same areas instead of just doing fade to black cuts.

    I loved 8 a ton but I also played it 15 years ago when I had a lot more free time and open worlds weren't quite as prominent as they are now. I'll get around to the DS revisit eventually with different party members.
    To support Viz hosting all Jump manga for FREE and day of release, Arlong Park will now support the official release.
    https://www.viz.com/shonenjump

    Official chapter discussions now start Sundays at Noon, EST.
    Please do not post threads when scan sites release their version, and just discuss those releases in the spoiler thread.

  8. #1348

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by Robby View Post
    7 and 8 were both fine aside from being... too damn long. I only played the "streamlined" version of 7 and it was still ridiculous how many times it made you run back and forth through the same areas instead of just doing fade to black cuts.

    I loved 8 a ton but I also played it 15 years ago when I had a lot more free time and open worlds weren't quite as prominent as they are now. I'll get around to the DS revisit eventually with different party members.
    8 wasn't really that long by Dragon Quest standards, about 40 hours.
    It's just that the early game is very slow.

  9. #1349

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by RoboBlue View Post
    8 wasn't really that long by Dragon Quest standards, about 40 hours.
    It's just that the early game is very slow.
    How Long To Beat pegs the average time at 60-80 hours, and 120 for completionists, which was closer to my time. Even if you're really gunning it its 50.

    I don't know that I'd be nearly as completionist today though, but I still wouldn't rush.

    The 3DS remake might be a bit faster though, its times look to be consistently shorter, not sure where the trim would be. Maybe subtlety in the loading times or being able to see monsters to pick what you farm when metal slime hunting?.
    Last edited by Robby; November 18th, 2019 at 10:11 AM.
    To support Viz hosting all Jump manga for FREE and day of release, Arlong Park will now support the official release.
    https://www.viz.com/shonenjump

    Official chapter discussions now start Sundays at Noon, EST.
    Please do not post threads when scan sites release their version, and just discuss those releases in the spoiler thread.

  10. #1350

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by Robby View Post
    How Long To Beat pegs the average time at 60-80 hours, and 120 for completionists, which was closer to my time. Even if you're really gunning it its 50.

    I don't know that I'd be nearly as completionist today though, but I still wouldn't rush.

    The 3DS remake might be a bit faster though, its times look to be consistently shorter, not sure where the trim would be. Maybe subtlety in the loading times or being able to see monsters to pick what you farm when metal slime hunting?.
    According to How Long To Beat the 3DS version shaves off 20 hours.
    It took me about 40 hours to beat personally.

    Most of that is probably because of the rebalanced level curve, new fast mode for battles, automated battles and the elimination of random encounters.

  11. #1351

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Ah, yeah, thats a lot of features that would certainly speed things up.
    To support Viz hosting all Jump manga for FREE and day of release, Arlong Park will now support the official release.
    https://www.viz.com/shonenjump

    Official chapter discussions now start Sundays at Noon, EST.
    Please do not post threads when scan sites release their version, and just discuss those releases in the spoiler thread.

  12. #1352

    Default Re: Dragon Quest thread : DQXI on PS4, 3DS & Switch

    Quote Originally Posted by Robby View Post
    7 and 8 were both fine aside from being... too damn long. I only played the "streamlined" version of 7 and it was still ridiculous how many times it made you run back and forth through the same areas instead of just doing fade to black cuts.
    Honestly the length of VII didn't bother me eventhough I spent and ungodly amount of time fiddling around with the job system which probably maybe should've been introduced much earlier in the game. My issues with the game largely centered on how certain characters like Maribelle or Autonymus were written or certain subplots like Lavender-Carraway or the Vovograd where handled.

    I very rarely play a game that makes me hate it's playable or non playable cast or makes me question the writing process for it's subplots or storyline enough to make me hate almost the entire game as a consequence. DQVII pulled that one off hard. And I think I mentioned this before but the whole time travel gimmick that serves as the basis of the game's story doesn't Chrono Trigger use it better?
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
    3DS Friend Code 0044-2806-5284




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